Kyle Orland’s Workblog

March 3, 2004

Caught in the Web #2

Today we take a look at the web-based work of Gonzalo Frasca, a game researcher and developer based in Uruguay. Frasca’s issue-based simulations are somewhat unique in that they are not necessarily intended entertain the player, but rather to engage them in the social and political issues of the day. "If you are… interested in designing videogames with social or political content, you simply can’t rely on gameplay," Frasca says in a post on his site, Ludology.org. "Gameplay, if good, becomes addictive and makes everything else invisible."

(full article) 

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