Kyle Orland’s Workblog

August 2, 2005

Dance with Intensity

I was almost a world-famous game designer.

Well, world famous might be a bit of a stretch. "Certain-parts-of-the-Internet" famous might be more accurate. And I didn’t really design a whole game, I just designed some files that modified an existing game. Also, none of my modifications were ever released to the public.

Like I said: "almost."

(full article)

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