Kyle Orland’s Workblog

October 3, 2005

Trace Memory (Review)

Portable games are not supposed to involve sprawling, multi-generational stories. Portable games are supposed to involve matching blocks together or making things explode or jumping on things with licensed cartoon characters. They are supposed to be full of quick action that can entertain you for fifteen minutes without requiring you to think too much.

Like many DS games before it, Trace Memory dashes the expectations of what a portable game can and should be, and draws you in to an entrancing world in the process.

(full article)

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