Kyle Orland’s Workblog

November 21, 2005

Castlevania: Dawn of Sorrow (Review)

In its short life, the Nintendo DS has shown that its unique abilities can be put to some great, highly inventive uses. Countless original games have asked players to scribble on the touch screen, yell into the microphone, and keep track of two screens worth of action — and managed to be fun in the process.

But amidst that fun has been a troublesome question - where are all the "normal" games. It’s understandable that the first few games for a new system are obviously going to show off its new abilities, but are DS developers slaves to novelty? I mean, the stylus is great, but when are we going to use those face buttons? Can the DS handle classic gameplay without having to rely on its hardware gimmicks?

Castlevania: Dawn of Sorrow (DOS) answers that last question with a resounding "yes."

(full article)

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