Kyle Orland’s Workblog

October 31, 2006

Sympathy for the Devil

But what about the kind of knowledge that transcends the tactical - the kind of knowledge that lets you truly understand your enemy’s motivations and background, his hopes and fears? As far as most games are concerned, such knowledge is unimportant. The enemy exists only as a part of the environment - a set of pre-programmed rules to be figured out and bested. It’s enough to know that Piston Honda wants to send you a "TKO from Tokyo" or that Cats thinks you have "no chance to survive make your time." We want to know the enemy, just not, y’know, personally.

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