Kyle Orland’s Workblog

September 25, 2005

Anime Society Seeks Members

The Terrapin Anime Society is looking to raise awareness of their club among the university population and increase their declining membership after losing many members to graduation last year.

About 20 people were in and out of the club’s first meeting earlier this month, down from crowds of 100 or more that filled Hornbake Library’s fourth-floor viewing gallery in years past.

(full article)

December 10, 2003

Bogged Down by Brainers

Kemco’s Gun-toting Girlie Hero Misses the Target in Rogue Ops

A busty, blonde Lara Croft look-alike wearing skin-tight spy gear stares up from the video-game store table. Packing a crossbow in her hand and a determined look on her face, you can tell she’s ready for anything. The box also screams disappointing stealth action game that can’t get out from the shadow of Metal Gear Solid.

But that would be wrong. When I open the box, I find that Kemco’s Rogue Ops for the Playstation 2, Xbox and GameCube is a decent game with enough original, clever puzzles to partially overcome some design flaws.

(full article)

November 12, 2003

Lead Foot Mario, Squared

Nintendo’s Newest Mario Kart: Double Dash Revamps the Old Classic

Nintendo Headquarters, SEATTLE - As I prepared for Nintendo’s first annual College Media Day, I found there was one event I was looking forward to even more than the full tour of Nintendo nostalgia heaven. The event? A few hours of hands-on testing with Nintendo’s Mario Kart: Double Dash (GameCube).

If you’ve played any of the Mario Kart games for Super Nintendo, Nintendo 64 or Game Boy Advance then you’re already familiar with Double Dash’s cartoony, vehicular combat racing style. But Nintendo’s latest update to the series adds much more than the fairly by-the-numbers sequels that came before it.

(full article)

Totally Vexxing

Releasing a platforming game at the beginning of the year is a little like releasing an action movie in the early fall. In both cases, fans of the genre have gotten their fill during the boom period of the past few months: the "summer blockbuster" period for movies and the winter selling season for video games. Acclaim’s Vexx for the Playstation 2, X-box, and GameCube does little to distinguish itself from the wave of "winter blockbusters" like Ratchet and Clank, Rygar, and Shinobi that came before it.

(full article)

October 15, 2003

Hittin’ Up the Kwik-E-Mart

Latest Simpsons Video Game, Hit and Run, is an Oodily Doodily Good Time

What do you get when you combine the overdone video game subgenre of Grand Theft Auto with the overdone cartoon series The Simpsons?

Surprisingly, you get a game that is, in some ways, better than both.

(full article)

September 24, 2003

Furious Thumb Action

Sega and Nintendo’s F-Zero GX Makes Your Heart Pump and Proves Brutal to Master

Sometimes it seems like video games in general are getting easier and easier. Back in the day, it was normal to replay the first three levels of a game hundreds of times before making it to mythical level four (and then bragging to all your friends about it at school the next day). These days, though, it seems save-anywhere features and a focus on storytelling have forced games to be easy enough for most any button-masher to complete. Where games once had to be hard so they would last longer, now they have to be easy so they don’t just go on forever.

Standing against this trend of easiness is Sega’s F-Zero GX for the GameCube, a game that makes you remember how hard games used to be.

(full article)

September 21, 2003

The New Club Med

Located at 7409 Baltimore Avenue, Kings Park Café offers a nice change of pace from the standard college town eatery fare. While the café does serve college staples such as subs, wings and pizza, it’s the Mediterranean offerings that will keep you coming back.

(full article)

September 10, 2003

High Calibur Action

Fighting gamers usually fall into one of two extreme groups. The first are the button-mashers: the guys who play the game mainly to see what cool moves they can get the characters to do by madly tapping on the controller. Then there are the button-memorizers: the guys who know every special move for their favorite characters and know how to string together insane combinations on their unsuspecting button-masher opponents.

Many fighting games skew gameplay to appeal to only one of these groups, either through a simple fighting system with little depth (Super Smash Bros. Melee) or an overly complicated system, inaccessible to new players (Virtua Fighter 4).

Namco’s Soul Calibur II for Playstation 2, Xbox and GameCube, however, strikes a balance that will likely keep both mashers and memorizers happy.

(full article)

May 14, 2003

Bits Just Ripen With Age

Overlooked Video Games of the Recent Past are Still Fresh for Summer

Summer is almost upon us, and for some people that means weeks of relaxing on the beach and working on your tan.

For others, though, it means 40-hour a week internships or endless summer classes. For the latter group, coming home and relaxing with a good video game after a long day of work can make the summer bearable.

Unfortunately, most video game-makers save their biggest releases for the months when gamers are snowed in, leaving few new games on the horizon for the hungry summer gamer. Luckily, there are plenty older games to fill in the summer gap. Here are my personal recommendations for some games worth checking out if you missed them the first time.

(full article)

May 6, 2003

2-D Shots in the Dark

Throwback Space Shooter Ikaruga Makes Old Concept New

You won’t see any prime-time TV ads for Ikaruga. You won’t see demos of the game at your local Best Buy and the clerk at the store probably hasn’t even heard of it. There will be few, if any, point of purchase displays or celebrity endorsements for a game with an unassuming box and a weird Japanese name.

But trust me, Ikaruga is without a doubt one of the best games you’ve never heard of.

(full article)

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